I think the Brooch was a pretty cool one and it's a simple item. Morse: The Topaz Brooch kind of stuff, like some barrier-related items, I think there were systems that we were super proud of for Risk of Rain 2, that we didn't even explore in Risk of Rain 1. Q: Risk of Rain Returns will have some new monsters and items, are there any you’re particularly excited about? I think that they're actively thinking, like, “How can we make sure that the same experience we had modding Risk of Rain 1, players can now pick up Risk of Rain Returns and have that same or an even easier time getting into it and making content on their own?” So it's definitely not being forgotten, I would say. But I think that, right now, they're very focused on getting the initial version of it out. And I think that we'll have some announcements and things in the future about what we want to do with the game. They want to actively do things that wouldn't prohibit modding. Morse: Yeah, we're being kind of built by modders. Q: Will Risk of Rain Returns have similar modding capabilities? We trust you guys.” So it's been nice having that group of people who are experts in the game take it forward. It's kind of nice to rely on them when they're like, “Hey, we think this scaling thing is a little too difficult for this thing.” We're like, “Yeah, you're probably right. So it's always cool to have the team that's working on it, like the super hardcore modders who know everything about the game. So I think the coolest part was that the people, the modders, who had been doing this for five-plus years know the game better than Wedo. Obviously, you know, Duncan and I moved on to Deadbolt and then Risk of Rain 2, so we weren't actively supporting the community that was there for Risk of Rain 1. Q: How have you looked at Risk of Rain’s modders during development? So there's been some small gameplay tweaks I think players will be super happy to hear about. We liked this choice that we made or updated, let's continue to do that for Risk of Rain 1. There were little things that we thought were really important to the game, and we found it wasn’t actually super important that they were exactly like that. It's extremely similar to Risk of Rain 2 where you can just toss an invite to your friend on Steam, you know, the “quick join” aspect of it of like, “Here's my code, just join my lobby, if you want.” So I think the multiplayer was the big one for us. It's a game that should feel modern and should be shoulder-to-shoulder with games that are launching in 2023. Now that we've launched Risk of Rain 2, we wanted to bring Risk of Rain Returns up to that standard. I think that the port forwarding and all the IP stuff were kind of difficult, but at the time, it was what we had to work with. And I think that was kind of a hassle for players who wanted to just click and join and get connected to their buddies. It was just me and Duncan doing what we could to make multiplayer work. I mean, obviously, it was 10 years ago this year that we made it. Morse: It's probably like, the most requested thing I would say since launching Risk of Rain 1. Q: What particular improvements have you guys made in terms of the multiplayer experience? We still want all the characters to function in single-player, but we're leaning a little bit more towards the multiplayer aspects like, “Hey, what would be fun If I could play a character that could really help out the team?” So I would say that was one of the goals we’re going for. So that's kind of an interesting space that we're still navigating. And even the direction the Engineer was heading towards in Risk of Rain 2. That's something we flirted with a little bit with the Captain in Risk of Rain 2. It's probably our most favorite type of content to design and create, so I think shipping Risk of Rain Returns without having new Survivors felt like kind of a miss.ĭrummond: I would say one of the things that we've always played with is supportive characters. Morse: There's quite a bit of Survivor designs that we had in mind. Q: Risk of Rain Returns is introducing two brand new survivors. RELATED: Original Risk of Rain To Be Remade From the Ground Up
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